SUPERMARKET TOGETHERFIELD GUIDE
en

A field guide to the CrazyGames build

The client's own words

This build ships no manual, so its vocabulary has to be collected from the screen. Everything below is a string this guide quotes from the client on 2026-11-06, in the order a new player meets it.

The checkout screen: a CASH PAYMENT panel reading received 10.00, total 1.65, change 8.35 and given 7.00, beside a GIVE CHANGE drawer of notes and coins.
What this shows the two panels this site quotes most: the four-row payment readout and the ten denominations you pay it with. Captured 2026-11-06 Client web build 2026-11-06 Plate 2

Before a store exists

TermWhere it is printedWhat the build says
New Storemain menuone of three doors; the one that opened the configuration dialog in our session
Load Storemain menuopens a store already saved in this browser
Join Storemain menuenters another player's store; not opened in our session
FOLLOW USmain menu, bottom lefta button with an Instagram glyph; where it leads was not opened
STORE CODEstore panela code with a COPY button — 4966B in our session
STORE LINKstore panela URL with its own COPY button

The configuration dialog

TermWhat the build says
VISIBILITYthe panel title
Privateone of the two options
Publicpreselected when the panel opened, with the line "Public store. All players are welcome to join."
PLAYER PERMISSIONSthe second block in the same panel
Visitorthe lowest of the three settings
Assistantthe middle setting, preselected when the panel opened
Managerthe highest setting
SAVE & CONTINUEthe button that closes the panel and starts loading

The middle setting explains itself: "Normal permissions. Joining players can help you in the store but can't buy, sell, or change prices."

On the floor

TermWhere it is printedNotes
LVLtop rightLVL 1 on a fresh store
SHIFTtop righta panel we have not seen filled yet
OPENbeside the doora sign that hangs there when the store is trading
Qleft edgea key hint we have not followed
Tab and Ctop leftprinted under the gear and chat icons

At the till

The checkout screen switches the monitor from a total to a labelled panel, and the drawer beside it prints ten denominations.

TermWhere it is printedNotes
CASH PAYMENTmonitor headerreplaces the idle total while a customer is paying
GIVE CHANGEdrawer headerthe panel you build the change in
AUTOdrawer, leftone button that fills the change for you
OKdrawer, greenconfirms the amount given
Cdrawer, redclears the amount given
SKIP TUTORIALtop centreonly while the tutorial is running

One string on screen is not the game's: the CONTINUE overlay is printed by the portal around the canvas, so it is left out of these tables.

Joke alerts

The main menu prints one of these in the middle of the screen on load. Across four loads we saw four, and they are flavour text rather than error messages:

Terms we have not seen yet

Employee, shoplifter, shipment and day-end are all words this genre usually prints, and we have not caught this build saying any of them. They are absent here on purpose: a glossary that fills the gaps with guesses is worse than a short one.

Last checked against the client: 2026-11-06 · client web build 2026-11-06