SUPERMARKET TOGETHERFIELD GUIDE

A field guide to the CrazyGames build

You can walk here

The build has a state we missed for most of this site: once a store exists, the client puts you on the street in front of it, on your feet, with a crosshair. This page is what that street looks like and what the controls do in it.

First-person view of the browser build on the street: a red My Supermarket sign over a brick shopfront, an OPEN sign on the wall, a yellow produce stand by the door, a SHIFT pill in the top right and the LVL 1 money counter at 10.00.
What this shows the state after SAVE & CONTINUE: the shopfront from outside and the SHIFT pill in the corner, which the till view does not print. Captured 2026-11-06 Client web build 2026-11-06 Plate 16

How we got here

Menu, New Store, the VISIBILITY dialog, SAVE & CONTINUE. That is the whole route, and it is the same one /first-shift/ uses for the till. The difference is what the client does next: on some loads it drops you behind a till with customers already waiting, and on this one it put us outside the shop on our feet.

Every earlier session on this site reached the till. That is why the rest of the guide describes a seated checkout and why /deliveries/ used to say the build cannot be walked. Both statements came from the same state, and that state is one of two.

What the street shows

What is in frameWhat we read off it
a red sign reading My Supermarketthe shop we just created, named after the default
a red OPEN plaque on the wallthe shop is trading
a yellow stand by the doora produce crate; we did not click it
a brick facade with six windowsthe same building the till sits in
a second red building to the rightanother shop on the street, unvisited
a green bin, a road, a crossingstreet furniture, not clickable in our session
another figure walkinganother player or an NPC; we did not approach it
SHIFT pill, top rightit does not appear in the till view

The top-left HUD does not change: gear, chat, Tab, C, the boxes icon and Q are all still there, and the money counter still reads 10.00 at LVL 1.

What the controls do out here

ActionWhat happened
hold W for 1.5 sthe view moved down the street: 452,243 of 1,279,940 pixels changed
move the mousethe camera turned, and a white crosshair appeared at the centre of the screen: the mouse is steering, not pointing
press Tabthe STORE panel opened, with a store code in it
click the worldwith the panel open, the click reached the game and opened SHIFT RESULTS with zeros

The W result is the one that matters for the rest of the site. In the till state we measured the same key and got 64,206 changed pixels, all of them inside the advertisement beside the canvas. Out here the same key moves the camera, so the difference was never the keyboard; it was the state.

What we have not done

That list is why /deliveries/ still ends up empty: movement exists, but it has not yet led us to anywhere that sells stock or hires anyone.

Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025