SUPERMARKET TOGETHERFIELD GUIDE
en

A field guide to the CrazyGames build

From the menu to the first paid sale

This is the sequence we ran on a fresh profile on 2026-11-06, in order, screen by screen. It is the shortest path to money in the bank in the browser build, and it is the path this site recommends.

The opening menu of the browser build on a fresh profile: the Supermarket Together logo, three buttons reading New Store, Load Store and Join Store, the assigned name FreakyBanana4115 in the top right, and a monitor on the counter reading Notice: stock room declared a snow day.
What this shows the whole first screen on a fresh profile, including the one-line notice the client printed above the counter. Captured 2026-11-06 Client web build 2026-11-06 Plate 12

The order that works

StepWhat you doWhat happens
1open the CrazyGames pagethe client loads; a Welcome back box may appear, with Continue as guest
2click New Store, then SAVE & CONTINUENew Store opens the VISIBILITY dialog first (Public and Assistant preselected); confirming drops you behind a till, no tutorial
3click every item on the beltthe monitor prints each item and a running Total
4click the card reader that appearsCARD PAYMENT opens with the amount and a keypad
5press AUTOthe sale completes; money rises by exactly the total
6repeat, or click the counter for SHIFT RESULTSthe objective card goes 0/3 → 1/3 → 2/3; we never saw it reach 3/3

That is the whole loop at LVL 1. There is nothing else to do on this screen.

What the menu actually offers

Three doors: New Store, Load Store, Join Store. We only used the first. The other two are untested — Load Store presumably reloads a store saved in this browser, and Join Store presumably wants the code the store panel shows, but both are inferences from the words, not observations.

A one-line notice sits on the monitor above the counter and changes between loads. We have caught seven in total; the notices page quotes all of them word for word. They read like errors and change nothing we could see.

What we would tell a first-time player

Click the goods, not the customers. When the belt is empty a card reader appears; that is the game telling you the basket is closed. Use AUTO for the first sale to see the whole loop work, then type the amount by hand once you know the total you are aiming for.

Do not expect a tutorial to teach this: SKIP TUTORIAL is on screen from the first second, which suggests one exists, but nothing we clicked started one.

Where the rest of the site goes from here

/checkout/ is the sale in detail — the payment panel, AUTO, and the cash panel we saw in an earlier session. /shift/ is the summary panel and the one number in it that does not add up. /till-ui/ names every element on the screen so you can tell the game from the portal.

Why this site recommends this order

The fifth step is where the money actually rose, and no tutorial interposed. Whether a sale went through is visible in two places at once: the balance and the objective card.

Not tested

Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025