SUPERMARKET TOGETHERFIELD GUIDE
en

A field guide to the CrazyGames build

The panel that only says no

One icon in the left column of the HUD opens a panel called DELIVERIES. On every load we tried it held a single line. This page is what the panel is, what it printed, and the reason we cannot tell you what a full one looks like.

The DELIVERIES panel in the browser build: a dark blue box titled DELIVERIES with the words No Deliveries centred in it and an X in the top right, opened over the till scene while the objective still reads Complete 3 Checkouts 0/3.
What this shows the whole panel, which is a title, two words and a close button — and the box icon in the HUD column that opened it. Captured 2026-11-06 Client web build 2026-11-06 Plate 7

Two ways in

The left edge of the game screen carries a column of small icons. The fifth one down is a cardboard box. Clicking it opens a panel titled DELIVERIES.

The same panel answers the Q key. We pressed Q with the till in front of us and nothing else touched, and the panel came up again. Two inputs, one panel, no difference in what it showed.

What the empty panel says

Three things, and then it stops:

ElementWhat it printed
TitleDELIVERIES
BodyNo Deliveries
Closean X in the top-right corner

That is the entire contents. There is no list, no row, no icon, no timestamp.

What it does not offer

We looked for the controls a supply screen would need and did not find them: no button to place an order, no list of suppliers, no product names, no prices, no delivery time, no slot to unload anything into. The panel is a readout with a close button, not an ordering screen.

That is a statement about this panel at LVL 1 in our sessions. It is not a claim that the game has no ordering system — only that this panel is not one, and that nothing else we reached was either.

Why we cannot fill it in

The browser build starts you behind a till and, at LVL 1, keeps you there. We held W for two seconds and compared frames pixel by pixel: 64,206 of 1,279,940 pixels changed, and every one of them was in the advertisement panel beside the game — the view of the shop did not move at all. The keyboard itself works, since Q opens this panel; it is movement that does not.

Without movement there is no back room, no office and no computer to walk to, so the only shop-shaped screen left is this one, and it is empty. We have not seen a delivery arrive, placed an order, or watched stock appear on a shelf.

What that leaves

The honest summary is short. There is a deliveries panel. It opens from a box icon or from Q. In the states we reached it prints No Deliveries and nothing else. Everything a player would want from it — how to order, what it costs, how long it takes, what a full list looks like — is behind something we did not reach.

If a later session gets past LVL 1, this page is the first one to rewrite.

Not tested

Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025