SUPERMARKET TOGETHERFIELD GUIDE
en

A field guide to the CrazyGames build

What each corner of the screen is

The till screen carries twelve or so separate elements, and two of them are not the game at all. This page names each one, says what it printed while we played, and marks the ones we never pressed.

The till screen of the browser build: a top bar with an F badge and a gold SKIP TUTORIAL pill, LVL 1, a money counter at 13.20 between two banknote tiles, and an objective card reading Complete 3 Checkouts 1/3; a left column of icons; and the counter with a customer and two items on the belt.
What this shows the HUD after one sale: the money counter has moved to 13.20 and the objective card to 1/3. Captured 2026-11-06 Client web build 2026-11-06 Plate 11

The top bar

ElementWhat it printedNotes
key badgeFprinted to the left of the next item
pillSKIP TUTORIALgold; never pressed
levelLVL + 1blue badge, did not change in our sessions
money10.00 → 13.20 → 15.80flanked by two green banknote tiles
objectiveComplete 3 Checkouts + bar + 0/3 → 1/3 → 2/3the only progress display we saw

The money counter is the one number we can cross-check: it moved by exactly the TOTAL REVENUE that SHIFT RESULTS printed after each sale.

The left column

From the top: a gear, a speech bubble, then the badges Tab and C, then a cardboard box icon, then a badge Q.

Two of these are confirmed by use: the gear opens the store panel, and the box or Q opens DELIVERIES. Tab and C are key hints with no visible effect in our sessions — we pressed both and nothing appeared.

What is not the game

Under the canvas sits a strip that the portal draws, not the game: Invite friends, a like count at 16K, a thumbs-down, a bookmark, a red round button, a chat icon, a keyboard icon, a phone icon, a speaker and a fullscreen arrow.

Nothing on that strip is part of the client, and this site does not describe it as gameplay. The same goes for the Tap here to chat... prompt that hangs over the scene, and for the portal's interstitial that sometimes covers the canvas.

Reading it in order

For a player the useful order is: objective card first (it says what to do next), money second (it confirms a sale went through), the left column third (it is where the panels are). Everything else is decoration or the portal.

Not tested

Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025