SUPERMARKET TOGETHERFIELD GUIDE
en

A field guide to the CrazyGames build

What actually responds

The client prints four key letters in its HUD and nothing else: no key list, no settings page for bindings. This page records what each one did when we pressed it, and what did nothing at all.

The menu screen with a text input open along the bottom and an outlined figure standing behind the counter.
What this shows the chat input the speech-bubble icon opens, drawn over the menu screen while a notice sits on the counter. Captured 2026-11-06 Client web build 2026-11-06 Plate 17

The four badges

The HUD prints key letters next to the things they belong to. That is the whole of the in-game help.

BadgeWhere it sitsWhat it belongs toWhat we saw when pressed
Ftop bar, left of SKIP TUTORIALthe tutorial skipnothing visible; the objective card stayed
Tableft column, beside Cthe second icon in the columnnothing visible
Cleft column, beside Tabthe third icon in the columnnothing visible
Qleft column, under the box iconthe deliveries panelthe DELIVERIES panel opened

Only Q produced a screen. We pressed each of the other three once, at the till, with a live objective on the board, and the frame did not change.

The two icons that answer

We did not type anything into it, and we did not press send. So we can say the input opens; we cannot say what it delivers to.

The mouse

Every interaction in this build that we have confirmed is a click on an object in the room, not a menu item:

Click targetResult
an item on the beltit rings up; the monitor prints name, price and a running total
the card reader that appears when the belt is emptyCARD PAYMENT with the amount and a keypad
the counter area, away from the itemsSHIFT RESULTS

Movement

Holding W for two seconds changed nothing. We measured it rather than trusting the eye: of 1,279,940 pixels in the frame, 64,206 changed, and every changed pixel sat inside the advertisement slots beside the canvas. The store view did not move.

That is consistent with the till being a fixed station at LVL 1, and it is why this site has no map, no back-room page and no walking guide.

What we saw but cannot explain

On the menu screen after leaving a store, the figure behind the counter was drawn with a green outline (the frame on this page shows it). We have no explanation for the outline and we have not seen it inside a store, so it stays a note rather than a claim.

Not tested

Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025