A field guide to the CrazyGames build
Two loading paths, one of them covered by an ad
The build loads twice in normal use: once when the page opens, once when a store is created. The first one shows the client's own screen. The second one does not, and that difference is worth writing down.
The first load
Opening the game page shows the client loading screen: the game's key art in a
centred card, the title Supermarket Together under it, a purple progress bar, and
one line of text below the bar — Almost there_, complete with the trailing
underscore.
We watched it on two separate profiles and it read the same both times. The bar animated; we have no percentage to quote because the screen never prints one.
The load after creating a store
Pressing SAVE & CONTINUE in the visibility dialog (/visibility/) does not go to
the till directly. What we saw, twice:
- the canvas goes black for roughly ten to twelve seconds;
- a portal advertisement fills the canvas area;
- the till appears, with the first customers already at the counter.
Step two is the part that matters if you are writing about the game: for that stretch the client is not drawing anything you can read, and the thing on screen belongs to the portal, not to the build. We did not find a skip control on that advertisement.
What is visible while it loads
| Phase | What is on the canvas | Who draws it |
|---|---|---|
| page opened | key art card, progress bar, Almost there_ | the client |
| store being created | black, then a full-canvas advertisement | black is the client; the ad is the portal |
| store running | the till and the HUD | the client |
Why this page exists
Two guides written from screenshots can disagree here without either being wrong: one author photographs the loading card, another photographs the same seconds on a different reload and gets an advertisement. Recording both, with the phase each one belongs to, stops the disagreement from looking like a contradiction.
Not tested
- how long the first load takes on a slow connection
- whether the progress bar ever prints a number
- whether the post-create advertisement can be dismissed, and by what
- whether a second store creation shows the same advertisement again
Last checked against the client: 2026-11-06 · client web build 2026-11-06 · portal last updated December 2025